They already have the tools and workflow to churn out a singleplayer game in that environment for chump change(which is why they keep doing it, it has nothing to do with mod support). If they want to deliver just a singleplayer experience with all the bugs, poor performance, and dated graphics of their previous games then go ahead and stick with updated gamebryo. The sad part is that if you go through their various games on the engine(as it evolves) you can see the new features added but you can also notice the bugs that never got fixed, game after game, and most of the things the original engine was bad at it is still bad at or had no capacity for at all (multiplayer, for example). Considering the parent company has some of the best engine devs in the world under its umbrella it should be embarrassing that they're using Frankenstein's Gamebryo. ![]() There are modern engines that support modding that could be licensed.
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